Waajji began in 2025 with four chairs and one argument. A sociologist said people could be understood. An economist said they could be priced. A game designer said they could be designed for. A philosopher asked what any of it meant. The argument never ended — it just moved into a workshop, and the workshop started making things.
That is the studio's method: take a question about people and operationalize it — turn a theory that cannot be asked into a situation that can be played. A synthesizer built from a thousand-year-old diagram asks how structure becomes feeling. A card game that trades like a stock exchange asks how greed forms among strangers. A duck race whose odds lie asks how crowds read a rigged market. Each product is a small field experiment, and everyone who plays it is a collaborator — because in the social sciences, the observer is always part of the observation.
The work runs on two lines. Unfiltered, with Team Tartulus, keeps the studio's hand in the physical world — sound, objects, and on-chain artifacts, kept imperfect on purpose. Team Wik20 works in rules: learning tools and games that circulate ideas online. One studio, two lines, and the same suspicion underneath both: that the best way to understand people is to hand them something strange and watch.